AI Insights · Timothy · April 2024
Top 5 Gacha Games on Android in Belgium Q1 2024
Discover the performance of the top 5 Gacha games on Android in Belgium for Q1 2024, featuring trends in downloads, revenue, and active users.
In the first quarter of 2024, the Gacha game market on Android in Belgium showcased intriguing trends across downloads, revenue, and active users. Here's a closer look at the performance of the top 5 games according to Sensor Tower data.
Last War:Survival Game saw fluctuating weekly revenue, peaking at approximately $20K in the last week of March. Weekly downloads experienced a significant drop from around 12K in mid-January to just over 2.6K by the end of the quarter. Active users also saw a decline, starting from about 19.5K in mid-January and ending at approximately 14.3K in late March.
Legend of Mushroom, a newcomer launched in early March, exhibited a strong start with weekly revenue climbing from $2.6K in its launch week to approximately $15.7K by the end of March. Downloads peaked at 16.2K in the second week of March before declining to around 5.3K. Active users followed a similar trend, peaking at approximately 24.3K in mid-March and settling at around 21.5K by the end of the month.
Whiteout Survival maintained relatively stable weekly revenue, averaging between $13K and $19.5K throughout the quarter. Weekly downloads showed a downward trend, starting at 4.6K in early January and dropping to roughly 1.9K by the end of March. Active users remained steady, fluctuating between 14.5K and 17.9K.
Hero Clash: Playtime Go demonstrated varied performance with weekly revenue peaking at approximately $4K in late February. Downloads saw a significant spike to around 11K in late January, but later weeks averaged much lower, around 1.3K. Active users mirrored this trend, peaking at about 10.1K in late January before stabilizing around 3.3K by the end of March.
World of Water, launched in late January, showed initial promise with weekly revenue reaching about $5K in early February before stabilizing around $3K. Downloads peaked at 11.6K in its launch week but dropped to approximately 2K by the end of March. Active users began at 8.2K and slightly increased to around 2.5K by the end of the quarter.
For more detailed insights and comprehensive data on these apps, visit Sensor Tower.